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2012-05-21 17:18:11 - How to get a free tablet for your existing Android
Developing for mobile device is not easy. It doesnt matter which platform (Android, BlackBerry, iOS, Windows Phone, etc.) one is developing for, there are simulators / emulators out there that help you run tests and debug your app right on your computer. However, it is always a big difference of what happens on a real device.

Such real devices are expensive and we small developers cant afford to buy all of them. To be frank, almost all smartphone and tablet vendors do provide such developer devices for testing. Some give them away for free, some sell them very cheap, some loan them to you, and so on; but thats a topic for a different article.

Information obtained from
http://www.androiddevelopment.org/
2012-05-21 17:16:41 - Lenovo U1 Pad – Android 2.2 based LePhone OS – Spe
Lenovo has pre-launched their U1 Pad Android-2.2 based tablet back in March and will launch the final version probably around June or July this year. We have found out the actual technical specifications of that device which are
listed below. U1 Pad Technical Spec 1 Hardware
Application Processors & System Processor: QualComm Snapdragon 8650A (1.3GHz, 1.5W, 256K L2 cache, DDR2 266) OS: based on Android 2.2

Memory & Storage
ROM: DDR2 667/800MHz,1GB
SLC flash: 512M
iNAND: 16G/32G
SDCard: No


Embedded Peripherals Screen: 10.1 16:10, 1280 800, 24bit Touch Panel: Multi-touch Panel (not more than four point) Camera: 2M pixels Fixed Focus CMOS camera
Keyboard: Docking QWERT Keyboard Acceleration Sensor: Yes Light Sensor: Yes Proximity Sensor GPS: Yes Control Button: back, menu, home, navigation, volume up/volume down, power Wireless: 802.11b/g/n,BT2.1(ERD),WCDMA/EVDO
2 Software: Key Features Video Player: .rm, .rmvb, .ra, .rv, .wma, .wmv, .asf, .mp3, .mp4,.3gp,.m4a,.m4v , .avi, .mov, .mpg/.mpeg, .wav, .au Music Player: wma, mp3, wav, aac, amr, ra, ogg, ape Image Viewer: jpg, png, bmp , gif Zoom in/out Full screen Camera application: Image and video take & playback Send via mail, mms etc. Save as contacts portrait 3D: OpenGL ES 2.0

Performance Video Playback: 6h MP3 Playback: 16h

Language Chinese: Supported English: Supported

2012-05-21 17:15:51 - Machinarium now available for Android
The award winning indie game Machinarium from Amanita Design made a lot of buzz when it launched in 2009. Because of the high art quality this adventure game became a success and is often the prime example that the genre is still alive and kicking (which is kind of proven now thanks to the Doublefine Adventure Kickstarter).

In Machinarium you play a robot that can stretch itself or shrink and collect and use items to solve puzzles in the typical point and click style.

Since the game was developed for PC’s in the first place, you need a high resolution device to play it, it is optimized for tablets with 1024×600 or 1280×800 and higher screens. It runs on 720p phones, but the click areas will be very small and could be a problem.

Anyway, if you are looking for a really great adventure for your shiny new Android device, go get Machinarium for 2,99€ at the Play Store. In my opinion it is the best point-and-click adventure you can buy for your Android device at the moment.

via http://www.androidpolice.com
2012-05-21 17:14:27 - Dungeon Village
I reviewed Kairosoft's Game Developers Story many months ago and it left me feeling flat despite the widely acclaimed praise the game seems to garner.
Even my favorite blogger seems to be gaga over these games. I skipped their other fifty releases, but the idea of building a village that acts as a safe haven for weary adventurers intrigued me. Was there something I was missing?
Dungeon Village pits you as the Supreme Being overseeing the development of a remote town in the wilderness where beasts run rampant and weary adventurers seek the comfort of a cozy inn or a place to restock on supplies.
You start with a small town that has an Inn and a Weapon shop along with a small amount of gold in its treasury.
The game's built in tutorial walks you smoothly through the construction of your first building and does a fantastic job of explaining the game in a nice, progressive manner. As you play you'll learn about attracting adventurers to your town, improving its appeal to attract even more adventurers, about dungeons and quests, and be faced with the usual dilemma of how to best manage your money to grow your village.

Graphically Dungeon Village pretty much looks like all of the other Kairosoft games. Teeny weenie little people march around, slightly larger buildings get plopped down with infinitesimally small signs with which to disambiguate them, tiny monsters gather outside the village's gates, and holes pop up in the ground (dungeons) for your friendly neighborhood adventurers to explore. All the while, a nice audio accompaniment plays along to keep you in the spirit of city building making the game's graphics good, but familiar. Controls entirely rely on familiar touch screen dragging and dropping or navigating through pop-up menus.

Dungeon Village's theme brought me back to my SimCity days given that instead of building a software company now I'm building a village. I loved SimCity when I was first exposed to it. There was a powerful feeling in having absolute control over building a thriving metropolis and it also providing a bit of an educational experience in the challenges town planners face. Dungeon Village also brought me back to a statistics class from my college days where we learned the various models for generating a seemingly random (but not) formula for customer arrivals. So do I like this game? No, I don't.

First, I understand that I'm almost alone in the feeling that these games seem to play me versus me playing them. Ok, I can choose where a building goes and such, but I feel far more like I'm waiting for the game to deliver population to me or tell me there's a new dungeon or for any number of things to happen. I'm just waiting on that formula from stats class to kick in a deliver something to me doorstep. If you enjoy these kinds of games then strike me review from your memory and this will probably be right up your alley. I don't get much pleasure from games like this and wish I could have my $5 back.

Second, I'm pretty sure Kairosoft doesn't develop these using traditional programming techniques. By now based on the rate at which they crank out these games I'm certain that they must use the Kairo Games Construction Set to plop out the same old stuff with a new theme. Hey, here's a game about building an amusement park and here's a game about building an oil company. Fifty games later people still haven't tired from the same old formula? Let's change the graphics tile set and the text strings and now we're building a zoo. Yes, I over simplify as there's quite a difference between layout out a village and deciding where to invest money in a game company, but I don't over simplify by as much as I should have to.

Consequently, I don't think these games are worth $5 each, but so long as people will pay it then I don't fault them for charging it. Maybe one day they'll release their Kairo Games Construction Set...

In conclusion, I am more confident than ever in a 3/5 star review for this game not only based on my own lack of interest in the game, but also based on how it really doesn't break new ground. I am only glad that I have skipped the other countless iterations of this stuff and how that they don't introduce the 'Roman Village' game which would be another theme that might sucker me back in for another look. I have had some ask why I haven't reviewed Grand Prix Story or Pocket League Story or Epic Astro Story or ... it's because they are all the same game in a different package. And yeah, I'd love to hear some constructive reasons that people disagree with me on this and find this and/or each of their other games surprisingly unique and enjoyable.

via http://meandmydroid.blogspot.com.ar
2012-05-21 20:29:00 - Pinball Arcade
First off, Pinball Arcade is a free* download. Pay extra special attention to that asterisk because it means this is hardly free. This is actually a trial version of four pinball tables which is clearly stated in the description although the description lacks on the definition of trial. Trial here means 'score limited'... play until you score a predetermined number of points. Personally I find that to be very fair as it gives you plenty of taste for how well these games play, but I also think the name of this app needs to be changed to 'Pinball Arcade Trial'.
Next, note that this app doesn't actually contain ANY pinball tables... it's another market (and based on its huge file size is also the engine under which these simulations run) in which you still have to download the pinball machines. Each machines costs, by app standards, a rather steep $3 or for $10 you can have all four tables that are currently available.

qrcodeHow does it play? It plays well. These pinball machines offer substantial depth and the game itself even provides some basic history on each game. I won't delve into the details of pinball as the game itself is pretty basic... keep the ball in play with flippers positioned at the bottom and elsewhere within the playing field. Advanced pinball games such as these also offer a variety of targets and goals based on the table. Graphically these games are beautiful although I'm sure the real deal is far superior to a digital recreation, and each table's audio is faithfully recreated although that was probably digital in the first place. There is one graphical issue I have with these games and that's that the ball appears to 'ghost' when travelling as it travels at faster speeds. There are points where it just appears downright flickery and where I'd swear it just went through my flipper only to clearly register as a hit based on the ball's new trajectory. My other issue is that sometimes the ball disappears from view when inside some simulated pinball contraption and while that does happen on a real pinball table depending on its design I can a) move my head around when I'm playing on a real table to change my view and b) I personally find it annoying when I can't see my principal focus for the game.

How does Pinball Arcade compare to other pinball games? Actually I went back and viewed some older reviews I had written... most notably this one where I review five different pinball games and I'm stunned that I haven't yet covered my favorite pinball title for Android: Pinball HD for Tegra. Pinball HD features 3 tables which are reasonably intricate and play very smoothly... quite a bit smoother than Pinball Arcade. Unfortunately, it's only for Tegra devices whereas Pinball Arcade supports a wider range of hardware.

In summary, I don't think this is the best pinball available, but it's still quite good. $3 per table is high, but not out of the question and is probably a deal if you're really into any of these tables. I'd be far more attracted to this as a casual purchase if $3 included the four tables and then they had me buy others as desired, but I'm also not knocking the price. For the casual player, however, I think there are better and cheaper casual options. I give this a 3.5/5, but with the caveat that if any or all of these tables appeal to you then it's probably worth another star to you. At any rate... it doesn't hurt to check out this Pinball Arcade Demo.

via http://meandmydroid.blogspot.com.ar

 

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